#ifndef __PINETREE_H
#define __PINETREE_H

#include "entity.h"

class PineTree : CEntity
{
protected:
	void OnCollision(CObject *collisionObject);
	void OnPrepare();

public:
	PineTree() { Load(); }
	PineTree(float x, float z) { position.x = x; position.z = z; Load(); }
	~PineTree() {}

	void Load();
};


#endif